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Command & Conquer: Tiberian Sun
The story of Tiberian Sun actually began way back in the day, when the original C&C (Tiberian Dawn) was the RTS to own... and this RTS had a short (and rather misleading) trailer for a game called Tiberian Dawn... along with a label of "Coming Soon". Unfortunately soon was not very soon... (What was it, 4 years?) And several great RTS games (that's Real Time Strat for those of you less cultured then myself :) dominated & raised the standard in the industry. Total Annihilation, StarCraft, Age of Empires, and Red Alert, to name a few. Even after all this; the missed release dates and letdowns, I was one of the first in line at EB to preorder Tiberian Sun (Platinum edition and all!). So now that Tiberian Sun is out how does it stack up?
The Good:
More classic C&C. The customizable random map generator is pretty neat. Better online integration than previous titles.
The Bad:
The visuals lack polish. The whole thing appears rushed.
Reviewer's Tilt:
I think Tiberian Sun could have used some more time in the oven. However, if you are a C&C fan you need to pick this up. The gameplay you ask, well it great... Some might call it same old, same old, but with the new units and terrain features I see nothing same old about it. In fact, the gameplay is one of the highlights of Tiberian Sun. Units like the Jumpjet Infantry, the ultimate all-around soldier, throw something new into the mix. And of course the now classic C&C interface is back (if something isn't broke, why fix it?) and brings its ease of use and familiar look to the scene. Personally, outside of action games, graphics don't really mean that much to me. As long as it looks like they put enough time into it, then I am fine with it. I still play my copy of the original WarCraft. However I know that overall such things are important. TS's graphics overall are an improvement over the past installments of C&C. The terran is amazing, the best I have seen in a RTS. The same goes for buildings, and other terran add-ins. The units leave a little to be desired, however. Especially when compared to the unit graphics in games like StarCraft. The lower quality of the units also seems to clash with the beauty of the terrain. An effort to disguise this with a stroke outline around some units (infantry in particular) only seems to make it more disjointed it. Still, it is not an ugly game. Sonically? Well the music is great as in previous C&C games. However the unit sounds in Tiberian Sun are not really up to par withe the rest of the game. They give you the feeling you are playing a game some of your friends whipped up during their spare time, or that of an unfinished game mod. In fact, the unit responce messages border on annoying after about 30 minutes of play. They aren't really so bad that they detract from the games overall feel, but they sure don't help it. The single player campaign in Tiberian sun is a bit different at first, but once you get used to it, its great! The new mission briefing and the dynamic campaign (that means you can change the outcome) are really something that other RTS games would do well to imitate. The AI is also much improved from Red Alert and now the computer will format its strat and defense to your playing style. Play balance was a major problem in Red Alert.. The Soviet's had a HUGE advantage of the Allies. However, this is not the case in Tiberian Sun. The game is well balanced. The only flaws I could find were: Nod needs something to counter Jump Jet Infantry, in multiplayer GDI needs a weed eater, and the Stealth Generator needs to be more resistant to random fire. All of these problems can be easily fixed in a patch. Although its no Battle.Net, Tiberian Suns multiplayer is a major improvement from all the past C&C games... The chat interface is a little slow and the login is very buggy but patches should soon remedy that. The battle clan thing is a great idea! It has features like automatically modifying your character when you join a clan, clan ladders, and an official clan list on their site. Impressive improvements that even the most dedicated StarCraft player would envy. Overall, I would have to say, if you even remotely like RTS games you should be sure to get yourself a copy of Tiberian Sun. The drawbacks (aside from the absence of a map editor and the slow load time) are so small that you hardly notice them once you get into the game.
Score:
88%
Reviewer:
MattyC
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